For example, if one route has a high volume of traffic, it should send you to a better route. Conceptually, auto routing (like smart routing) uses a variety of factors to find the shortest path, or the path of least resistance to the server. It’s unclear exactly what this default network path looks like. If you have lag, you need to adjust this setting gradually and manually until it starts to feel correct.Īuto-Routing (ON/OFF): the term “routing” means the path from you (the player) to the server. Lag compensation adjusts this disconnect so that your shots should be more in sync (with the goal being that if you click on them, the hit should register.) If you have fast internet, keep this setting OFF. You may find that you have to lead the target to manually adjust for the lag. The main reason to adjust this setting is if you are missing your shots when aiming at a moving target. Lag compensation: this setting adjusts for situations where the server and the individual player are out of sync, for example in instances of high ping. See the date in the title for the latest time updated.ĮDITING (HUE, SATURATION, HUD COLOR, POPUP SCORE)ĬUSTOMIZATION SECTION (SCOPE IMAGE & VARIOUS CUSTOM IMAGES, MODS) This guide will be updated on a regular basis when new settings come out. In this guide, I will explain all the different settings and make some general recommendations. As a disclaimer, MANY of the settings come down to personal preference. Here is a complete guide to tuning your Krunker Settings, whether you’re on Mac, PC, or ChromeOS (as well as browser versus client). So that’s why this guide focuses on explaining all the different settings. Luckily, Krunker is one of the most customizable games out there. But you will find that everyone has different gaming hardware and has their own prefernces. If you want to copy/paste my settings, you can find them at /mod. If you’re looking for the best Krunker settings, you’ve come to the right place, except that the best settings are the ones that you pick for yourselves. Increased Sniper reload time from 1.7s to 1.LAST UPDATED: 6.17.20 - still not complete but I’ll always be continually updating it.However, slide-hopping makes this remove some incentive to perform a proper sniper role, allowing for a playstyle more akin to a typical shotgun role, which many players adopt. Combined with the hunter's low health, this can create high-risk, high-reward scenarios that must be resolved quickly by the player to decide whether or not to try to perform a riskier move for extra points. The sniper is the only weapon that can obtain the bonuses for quick-scope, 360! and no-scope kills. The only exception to this would be when encountering a Spray N Pray since that is the only class the sniper rifle cannot one shot, meaning players have to finish off the opponent with either another shot or a secondary and/or melee weapon. Its long range and high base damage allows this weapon to one-hit kill almost all classes at most engagement distances.ĭue to the Hunter's low health, players must land their first shot with this weapon or risk being out-gunned by all other classes. In-game, the Sniper Rifle is a bolt-action rifle firing slightly more than 40 rounds per minute. Like many of Krunker's weapons, the Sniper Rifle is based off of its predecessors in Vertix.io and Karnage.io. The Scout Mastery model of the Sniper Rifle in Krunker is based off its real-life counterpart, the American-made Remington Model 721, a bolt-action sporting rifle. The Good Ol' Days model of the Sniper Rifle in Krunker is an earlier version of the current Sniper Rifle model similar to the current model, this earlier model of the Sniper Rifle is based off it's real-life counterpart, British-made Arctic Warfare rifle series. The AWP model of the Sniper Rifle in Krunker is based off its real-life counterpart, the American-made CheyTac M2000 Intervention, a bolt-action sniper rifle. The Sniper Rifle in Krunker is based off its real-life counterpart, the British-made Arctic Warfare rifle series.
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